The only append semantics for bool that result in a no-op when the zero
value is appended is to OR the two values together, but that is rarely
the desired semantics. Add support for *bool and *string as property
types, where appending a nil pointer is a no-op. For *bool, appending a
non-nil pointer replaces the destination with the value. For *string,
appending a non-nil pointer appends the value.
This also provides a more reliable replacement for
ModuleContext.ContainsProperty, as the build logic can tell that the
property was set, even if it was set by a mutator and not by the
blueprints file, by testing against nil.
[]string already provides these semantics for lists.
Setting a *bool or *string property from a blueprints file is the same
syntax as setting a bool or a string property.
It is common for a mutator to append or prepend property structs
together. Add helper functions to append or prepend properties in property
structs. The append operation is defined as appending string and slices
of strings normally, OR-ing bool values, and recursing into embedded
structs, pointers to structs, and interfaces containing pointers to
structs. Appending or prepending the zero value of a property will
always be a no-op.
The primary builder will now generate a rule to call itself with
--docs=.bootstrap/docs/<name>.html to produce an automatically
generated documentation file.
The documentation generation process is:
- Call each factory once to get empty property structs associated
with the module type
- Use reflection to determine the names of the type of each property
struct
- Use the bootstrap_go_package modules from reading the Blueprints files
to find the source files for each Go package used to build the primary
builder
- Use the go/parser module to find the type declaration for each
property struct
- Extract comments for the property struct and each property declaration
- Format all the comments into HTML
Change-Id: Icae9307cc10549a30bfc14d6922824099de5a9b0
Allow tagging a nested property structure with
`blueprint:"filter(key:\"value\")"`, which will only allow property
assignments to properites in the nested structure that are tagged
with `key:"value"`. Moving the filter into Blueprint instead of
the project build logic allows more reliable and consistent error
messages.
Change-Id: I06bc673dde647776fc5552673bdc0cdcd7216462
Make integrating with go tools easier by putting the blueprint package
files in the top level directory of the git project instead of in a
subdirectory called blueprint.
Change-Id: I35c144c5fe7ddf34e478d0c47c50b2f6c92c2a03