Commit graph

12 commits

Author SHA1 Message Date
Jeff Gaston
5f763d0511 Clarify context.go somewhat
in preparation to support parsing a predefined list of Blueprints files

Bug: 64363847
Test: m -j
Change-Id: I98cc98dc17ecaf69b95272d32cd83adbdb0e8c5b
2017-10-30 15:00:19 -07:00
Colin Cross
874a346904 Let mutators use ctx.AddNinjaFileDeps
Propagate extra ninja file deps through mutators so that they
can use ctx.AddNinjaFileDeps.

Test: blueprint tests
Change-Id: I299a0665c3f63b020ae345889fd78b91b91b215a
2017-08-01 15:12:12 -07:00
Colin Cross
af4fd215eb Add TopDownMutatorContext.CreateModule
Allow a module to create other modules as if they were specified
in a blueprint file.  CreateModule takes the name of a module type,
calls the factory function the module type, and then inserts
properties into the property structs returned by the factory.

Bug: 64161749
Test: TestCreateModule
Change-Id: Ic1903305d6b08eae1edc7f0fb4137e85544aac0f
2017-08-01 15:12:12 -07:00
Colin Cross
127d2eae8b Import globbing from Soong
Add globbing with dependency checking to blueprint.  Calling
ModuleContext.GlobWithDeps or SingletonContext.GlobWithDeps will return
a list of files that match the globs, while also adding efficient
dependencies to rerun the primary builder if a file that matches the
glob is added or removed.

Also use the globbing support for optional_subdirs=, subdirs= and build=
lines in blueprints files.  The globbing slightly changes the behavior
of subname= lines, it no longer falls back to looking for a file called
"Blueprints".  Blueprint files that need to include a subdirectory with
a different name can use build= instead of subdir= to directly include
them.  The Blueprints file is updated to reset subname="Blueprints" in
case we want to include subdirectories inside blueprint and the primary
builder has changed the subname.

Also adds a new test directory that contains a simple primary builder
tree to test regeneration for globbing, and runs the tests in travis.

Change-Id: I83ce525fd11e11579cc58ba5308d01ca8eea7bc6
2016-11-03 13:54:03 -07:00
Colin Cross
0b7e83e11a Ask primary builder for module names
Remove the assumed Name and Deps properties.  Instead, ask the Module
for the Name, and require them to use the existing replacements for
Deps.

Change-Id: I729045d86277686078b3aa0bba71c67d612ead2c
2016-10-12 13:33:37 -07:00
Colin Cross
bafd5f5a2b Reimplement VisitDirectDeps[If] in on Context.walkdeps
VisitDirectDeps[If] need to know the parent in order to support
OtherModuleDependencyTag(), remove Context.visitDirectDeps[If] and
reimplement [Module]Context.VisitDirectDeps[If] using Context.walkdeps.

Change-Id: I2faac2d100d2a0ad2a4f1d8250997eed1a7ef6f0
Test: TestVisit
2016-08-08 17:30:38 -07:00
Colin Cross
d7b0f60802 Allow tests to mock filesystem
Tests can call Context.MockFileSystem to pass in a map of filenames to
contents.

Change-Id: Idd67c68f7cb43bc2117cc78336347db7e2f21991
2016-08-08 17:26:57 -07:00
Colin Cross
763b6f18fa Deprecate EarlyMutator and DynamicDependencies
DynamicDependencies can be implemented more flexibly by a
BottomUpMutator.  If there are no DynamicDependencies, then
EarlyMutators are identical to BottomUpMutators.  Deperecate both, and
reimplement DynamicDependencies inside a BottomUpMutator that is
guaranteed to be registered first.
2015-10-29 16:03:37 -07:00
Yuchen Wu
f995846a4b Added test for walkDeps. 2015-10-09 17:57:00 -07:00
Colin Cross
1fef536ea6 Add support for build= variable
build is a magic variable that acts similarly to subdirs, but specifies
files to build instead of subdirs.  Using files provides a few advantages:
files can be named something more appropriate for the project than
"Blueprints", whatever you want instead of Blueprints, and multiple
Blueprints files can exist in the same directory.

A new variable is used instead of putting filenames into subdirs to avoid
unexpected behavior when a glob matches both files and directories.

subdirs= and build= entries that don't match any directories or files
are now reported as errors.

Change-Id: Id329504ace251eab4ccea1081a3c8665a4c52f5a
2015-04-20 17:25:17 -07:00
Colin Cross
8e0c51192a Add license headers and LICENSE file
Change-Id: I6f7c7374093c0745ee4aa677480376a06648b358
2015-01-23 14:23:27 -08:00
Colin Cross
3e8e74f276 Move blueprint/* up a directory
Make integrating with go tools easier by putting the blueprint package
files in the top level directory of the git project instead of in a
subdirectory called blueprint.

Change-Id: I35c144c5fe7ddf34e478d0c47c50b2f6c92c2a03
2015-01-23 14:23:27 -08:00
Renamed from blueprint/context_test.go (Browse further)