This reverts commit 63085f9e7c.
It breaks the blueprint tests, and we aren't use it yet, so revert
it for now.
Change-Id: I1ac81371342285e8d57baf15fe3a223d4140c6cf
Adds a CheckBlueprintSyntax(...) method to check the syntax of a
Blueprint file.
Changes processModuleDef and newModule from being method on *Context to
being standalone functions. That ensures that CheckBlueprintSyntax(...)
does not need to take a context and so there is no chance that it can
change its state.
Emit the rules to build blueprint tests even if runGoTests is not
set, and add a phony rule "blueprint_tests" to run them. This will
allow Soong to stop running the tests at the beginning of every build
but still run them as part of checkbuild or with a manual
`m blueprint_tests`.
Bug: 156428456
Test: m
Test: m blueprint_tests
Change-Id: If293a0757766d3046e78bf230a1825f15adc68fd
Previously a LoadHook could not modify the name of a module because the
module was registered before the LoadHooks were run. That made it very
complicated (requiring mutators and auto generated names) to create a
module type whose name was determined by say the directory in which it
is defined.
This change moves the LoadHook execution slightly earlier so it runs
before registration of the module.
That caused one slight side problem which was that the
moduleInfo.Name() would fail when called in a LoadHook. That was
because that gets the name from group.name but was group was nil
because it is only set when the module is registered.
Modifying the moduleInfo.Name() method to get the name from the module
logicModule.Name() if group is nil fixed that. The reason for getting
the name from the group.name rather than the logicModule.Name() is that
the former tracks renames but the latter does not. However that is not
an issue in this case as there has been no opportunity for the module
to be renamed until after the LoadHook has returned.
Otherwise we'll re-run the primary builder every time this is used. This
triggered my new ninja checks that verify that all commands write their
outputs.
Change-Id: Ic92d1ea57203b953da8025a170b24e6420c5436c
Previously, WalkDeps() would record that a module was visited after the
first time it encountered the module irrespective of whether it recursed
into or not. This change moves the recording so it happens only after it
has been recursed into.
Added TestWalkDepsDuplicates_IgnoreFirstPath to test the change. Without
the change the test fails because it does not visit E.
Test refactoring:
* A depsMutator was added instead of relying on blueprintDepsMutator to
allow different tags to be used for different dependency types.
* Modified barModule and fooModule to support the new depsMutator and
add support for another type of dependency that is ignored by the
walking code.
* Extracted walkDependencyGraph() function to reuse common code.
The `defer func() { os.Exit() }()` in main() method shadows panic().
Make the exit handler recover() from panic(), log the panic(), and then
gracefully exit.
Test: m bpmodify
Change-Id: Icc89f8fce0b6096489baa0ba0f08c21d1ef623bc
golang `flag` package's default FlagSet `flag.CommandLine` calls
`flag.Usage` and `os.Exit(2)` on error to print the usage string.
Set `flag.Usage` to our custom usage function.
Test: m bpmodify; bpmodify -h; bpmodify --help
Change-Id: Ida107b0dbb07c291c3d7ea90eda9147d04a7cd51
Mutators were not propagating the results of ctx.AddNinjaFileDeps.
Test: examine out/soong/build.ninja.d
Fixes: 150689149
Change-Id: Ia1e69ebc9dfa94a05f4ecd9cc2a8691ee63c9dd5
Field "X86" has no lowercase runes and was being left uppercase.
Change the new PropertyNameForField rules to lowercase the name unless
it has any uppercase rune after the first rune (which is always
uppercase) and no lowercase runes.
Bug: 148865218
Test: proptools_test.go
Change-Id: Ifd1c10fc03f5ae1765d25b3f73dba8fd61c5c956
Soong config variables may propagate an uppercase name from Make.
Blueprint properties have traditionally been all lowercase, and
using an uppercase property struct field name resulted in a strange
Blueprint property name with the first rune lowercase and the
remaining runes uppercase.
Update the rules for proptools.PropertyNameForField to not lowercase
the first rune if the field name has mulitple runes and is not all
uppercase.
Fixes: 148865218
Test: proptools_test.go
Change-Id: I8de2f65ffb00e5a8ce0aea0caf09f5859315f6b8
There are 8935901 *ninjaString objects generated in an AOSP
aosp_blueline-userdebug build, and 7865180 of those are a literal
string with no ninja variables.
Each of those *ninjaString objects takes a minimum of 48 bytes for
2 slices, plus 8 bytes for the pointer to the ninjaString. For
the literal string case, one of those slices has a single element,
(costing another 16 bytes for the backing array), and the other
slice is empty, for a total of 72 bytes.
Replace *ninjaString with a ninjaString interface. This increases
the size of the reference from 8 bytes to 16 bytes, but using
a type alias of a string for the literal string implementation uses
only 16 bytes, saving 40 bytes per literal string or 314 MB.
Test: ninja_strings_test
Change-Id: Ic5fe16ed1f2a244fe6a8ccdf762919634d825cbe
The proptools functions took an inconsistent variety of
struct and *struct types. Some methods even took a struct
but returned a *struct. Make all the exported methods
take a *struct, with internal helpers for the ones that need
to take a struct.
Test: proptools tests
Change-Id: I60ce212606e96adcef66c531d57f69c39e1a1638
Parser.parseVariable method should always set the value of the variable
it creates. Failure to do so may end up in the following:
```
$ androidmk <(printf "FOO:=(X)\nFOO:=bar\n")
parse error:
<input>:3:1: variable already set, previous assignment: FOO@<input>:1:5 = %!s(PANIC=String method: runtime error: invalid memory address or nil pointer dereference) (%!s(PANIC=String method: runtime error: invalid memory address or nil pointer dereference)) false
```
The cause is that calling Parser.Parse to parse `FOO=abc` created
a Variable instance with nil value, causing panic on print attempt.
Test: m androidmk && androidmk <(printf "FOO:=(X)\nFOO:=bar\n")
(should print:
ERROR: parse error:
<input>:3:1: variable already set, previous assignment: FOO@<input>:1:5 = X = Not Evaluated (X = Not Evaluated) false)
Change-Id: I296d7984df6d8796e0075f9eb692b234f8c94f08
The filter tag is unused, replaced with FilterPropertyStruct to
generate a new type at runtime that only contains the filtered
fields.
Test: unpack_test.go
Change-Id: Id91cf99290832094d05426f3263279836f0fea73
FilterPropertyStructSharded was just sharding the top level
properties into groups of 10. For nested property structs
this can be insufficient - there could be a single top level
property with many properties below it.
Take a maximum name size, and track the size used by parent
structs to determine when sharding a nested struct is necessary.
Bug: 146234651
Test: filter_test.go
Change-Id: I5b5ed11ea27a0325b2fd6c2c3fb427ea1e2af0c2