10363161e7
Test: N/A Change-Id: I86d5578eaac260e55a9583db7ab49812b4ba1f5d
290 lines
11 KiB
Markdown
290 lines
11 KiB
Markdown
# Build System Best Practices
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## Read only source tree
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Never write to the source directory during the build, always write to
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`$OUT_DIR`. We expect to enforce this in the future.
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If you want to verify / provide an update to a checked in generated source
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file, generate that file into `$OUT_DIR` during the build, fail the build
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asking the user to run a command (either a straight command, checked in script,
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generated script, etc) to explicitly copy that file from the output into the
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source tree.
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## Network access
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Never access the network during the build. We expect to enforce this in the
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future, though there will be some level of exceptions for tools like `distcc`
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and `goma`.
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## Paths
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Don't use absolute paths in Ninja files (with make's `$(abspath)` or similar),
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as that could trigger extra rebuilds when a source directory is moved.
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Assume that the source directory is `$PWD`. If a script is going to change
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directories and needs to convert an input from a relative to absolute path,
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prefer to do that in the script.
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Don't encode absolute paths in build intermediates or outputs. This would make
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it difficult to reproduce builds on other machines.
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Don't assume that `$OUT_DIR` is `out`. The source and output trees are very
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large these days, so some people put these on different disks. There are many
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other uses as well.
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Don't assume that `$OUT_DIR` is under `$PWD`, users can set it to a relative path
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or an absolute path.
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## $(shell) use in Android.mk files
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Don't use `$(shell)` to write files, create symlinks, etc. We expect to
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enforce this in the future. Encode these as build rules in the build graph
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instead. This can be problematic in a number of ways:
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* `$(shell)` calls run at the beginning of every build, at minimum this slows
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down build startup, but it can also trigger more build steps to run than are
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necessary, since these files will change more often than necessary.
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* It's no longer possible for a stripped-down product configuration to opt-out
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of these created files. It's better to have actual rules and dependencies set
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up so that space isn't wasted, but the files are there when necessary.
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## Headers
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`LOCAL_COPY_HEADERS` is deprecated. Soong modules cannot use these headers, and
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when the VNDK is enabled, System modules in Make cannot declare or use them
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either.
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The set of global include paths provided by the build system is also being
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removed. They've been switched from using `-isystem` to `-I` already, and are
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removed entirely in some environments (vendor code when the VNDK is enabled).
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Instead, use `LOCAL_EXPORT_C_INCLUDE_DIRS`/`export_include_dirs`. These allow
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access to the headers automatically if you link to the associated code.
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If your library uses `LOCAL_EXPORT_C_INCLUDE_DIRS`/`export_include_dirs`, and
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the exported headers reference a library that you link to, use
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`LOCAL_EXPORT_SHARED_LIBRARY_HEADERS`/`LOCAL_EXPORT_STATIC_LIBRARY_HEADERS`/`LOCAL_EXPORT_HEADER_LIBRARY_HEADERS`
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(`export_shared_lib_headers`/`export_static_lib_headers`/`export_header_lib_headers`)
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to re-export the necessary headers to your users.
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Don't use non-local paths in your `LOCAL_EXPORT_C_INCLUDE_DIRS`, use one of the
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`LOCAL_EXPORT_*_HEADERS` instead. Non-local exported include dirs are not
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supported in Soong. You may need to either move your module definition up a
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directory (for example, if you have ./src/ and ./include/, you probably want to
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define the module in ./Android.bp, not ./src/Android.bp), define a header
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library and re-export it, or move the headers into a more appropriate location.
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Prefer to use header libraries (`BUILD_HEADER_LIBRARY`/ `cc_library_headers`)
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only if the headers are actually standalone, and do not have associated code.
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Sometimes there are headers that have header-only sections, but also define
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interfaces to a library. Prefer to split those header-only sections out to a
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separate header-only library containing only the header-only sections, and
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re-export that header library from the existing library. This will prevent
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accidentally linking more code than you need (slower at build and/or runtime),
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or accidentally not linking to a library that's actually necessary.
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Prefer `LOCAL_EXPORT_C_INCLUDE_DIRS` over `LOCAL_C_INCLUDES` as well.
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Eventually we'd like to remove `LOCAL_C_INCLUDES`, though significant cleanup
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will be required first. This will be necessary to detect cases where modules
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are using headers that shouldn't be available to them -- usually due to the
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lack of ABI/API guarantees, but for various other reasons as well: layering
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violations, planned deprecations, potential optimizations like C++ modules,
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etc.
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## Use defaults over variables
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Soong supports variable definitions in Android.bp files, but in many cases,
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it's better to use defaults modules like `cc_defaults`, `java_defaults`, etc.
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* It moves more information next to the values -- that the array of strings
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will be used as a list of sources is useful, both for humans and automated
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tools. This is even more useful if it's used inside an architecture or
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target specific property.
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* It can collect multiple pieces of information together into logical
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inheritable groups that can be selected with a single property.
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## Custom build tools
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If writing multiple files from a tool, declare them all in the build graph.
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* Make: Use `.KATI_IMPLICIT_OUTPUTS`
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* Android.bp: Just add them to the `out` list in genrule
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* Custom Soong Plugin: Add to `Outputs` or `ImplicitOutputs`
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Declare all files read by the tool, either with a dependency if you can, or by
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writing a dependency file. Ninja supports a fairly limited set of dependency
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file formats. You can verify that the dependencies are read correctly with:
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```
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NINJA_ARGS="-t deps <output_file>" m
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```
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Prefer to list input files on the command line, otherwise we may not know to
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re-run your command when a new input file is added. Ninja does not treat a
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change in dependencies as something that would invalidate an action -- the
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command line would need to change, or one of the inputs would need to be newer
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than the output file. If you don't include the inputs in your command line, you
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may need to add the the directories to your dependency list or dependency file,
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so that any additions or removals from those directories would trigger your
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tool to be re-run. That can be more expensive than necessary though, since many
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editors will write temporary files into the same directory, so changing a
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README could trigger the directory's timestamp to be updated.
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Only control output files based on the command line, not by an input file. We
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need to know which files will be created before any inputs are read, since we
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generate the entire build graph before reading source files, or running your
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tool. This comes up with Java based tools fairly often -- they'll generate
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different output files based on the classes declared in their input files.
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We've worked around these tools with the "srcjar" concept, which is just a jar
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file containing the generated sources. Our Java compilation tasks understand
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*.srcjar files, and will extract them before passing them on to the compiler.
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## Libraries in PRODUCT_PACKAGES
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Most libraries aren't necessary to include in `PRODUCT_PACKAGES`, unless
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they're used dynamically via `dlopen`. If they're only used via
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`LOCAL_SHARED_LIBRARIES` / `shared_libs`, then those dependencies will trigger
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them to be installed when necessary. Adding unnecessary libraries into
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`PRODUCT_PACKAGES` will force them to always be installed, wasting space.
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## Removing conditionals
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Over-use of conditionals in the build files results in an untestable number
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of build combinations, leading to more build breakages. It also makes the
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code less testable, as it must be built with each combination of flags to
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be tested.
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### Conditionally compiled module
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Conditionally compiling a module can generally be replaced with conditional
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installation:
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```
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ifeq (some condition)
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# body of the Android.mk file
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LOCAL_MODULE:= bt_logger
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include $(BUILD_EXECUTABLE)
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endif
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```
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Becomes:
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```
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cc_binary {
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name: "bt_logger",
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// body of the module
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}
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```
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And in a product Makefile somewhere (something included with
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`$(call inherit-product, ...)`:
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```
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ifeq (some condition) # Or no condition
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PRODUCT_PACKAGES += bt_logger
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endif
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```
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If the condition was on a type of board or product, it can often be dropped
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completely by putting the `PRODUCT_PACKAGES` entry in a product makefile that
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is included only by the correct products or boards.
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### Conditionally compiled module with multiple implementations
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If there are multiple implementations of the same module with one selected
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for compilation via a conditional, the implementations can sometimes be renamed
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to unique values.
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For example, the name of the gralloc HAL module can be overridden by the
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`ro.hardware.gralloc` system property:
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```
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# In hardware/acme/soc_a/gralloc/Android.mk:
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ifeq ($(TARGET_BOARD_PLATFORM),soc_a)
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LOCAL_MODULE := gralloc.acme
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...
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include $(BUILD_SHARED_LIBRARY)
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endif
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# In hardware/acme/soc_b/gralloc/Android.mk:
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ifeq ($(TARGET_BOARD_PLATFORM),soc_b)
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LOCAL_MODULE := gralloc.acme
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...
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include $(BUILD_SHARED_LIBRARY)
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endif
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```
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Becomes:
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```
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# In hardware/acme/soc_a/gralloc/Android.bp:
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cc_library {
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name: "gralloc.soc_a",
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...
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}
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# In hardware/acme/soc_b/gralloc/Android.bp:
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cc_library {
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name: "gralloc.soc_b",
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...
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}
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```
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Then to select the correct gralloc implementation, a product makefile inherited
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by products that use soc_a should contain:
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```
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PRODUCT_PACKAGES += gralloc.soc_a
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PRODUCT_PROPERTY_OVERRIDES += ro.hardware.gralloc=soc_a
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```
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In cases where the names cannot be made unique a `soong_namespace` should be
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used to partition a set of modules so that they are built only when the
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namespace is listed in `PRODUCT_SOONG_NAMESPACES`. See the
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[Referencing Modules](../README.md#referencing-modules) section of the Soong
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README.md for more on namespaces.
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### Module with name based on variable
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HAL modules sometimes use variables like `$(TARGET_BOARD_PLATFORM)` in their
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module name. These can be renamed to a fixed name.
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For example, the name of the gralloc HAL module can be overridden by the
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`ro.hardware.gralloc` system property:
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```
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LOCAL_MODULE := gralloc.$(TARGET_BOARD_PLATFORM)
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...
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include $(BUILD_SHARED_LIBRARY)
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```
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Becomes:
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```
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cc_library {
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name: "gralloc.acme",
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...
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}
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```
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Then to select the correct gralloc implementation, a product makefile should
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contain:
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```
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PRODUCT_PACKAGES += gralloc.acme
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PRODUCT_PROPERTY_OVERRIDES += ro.hardware.gralloc=acme
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```
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### Conditionally used source files, libraries or flags
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The preferred solution is to convert the conditional to runtime, either by
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autodetecting the correct value or loading the value from a system property
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or a configuration file.
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As a last resort, if the conditional cannot be removed, a Soong plugin can
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be written in Go that can implement additional features for specific module
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types. Soong plugins are inherently tightly coupled to the build system
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and will require ongoing maintenance as the build system is changed; so
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plugins should be used only when absolutely required.
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See [art/build/art.go](https://android.googlesource.com/platform/art/+/main/build/art.go)
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or [external/llvm/soong/llvm.go](https://android.googlesource.com/platform/external/llvm/+/main/soong/llvm.go)
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for examples of more complex conditionals on product variables or environment variables.
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