Running with the data race detector enabled hits a 8192 active
goroutine limit. Reduce the maximum number of active goroutines
by limiting parallelVisit to 1000 goroutines. Also rewrite
cloneModule in terms of parallelVisit.
Change-Id: Icdd63648e8e010557b624e12592156490b40adb9
Patch and PatchList provide an API for making changes to substrings
of a Blueprint file by parsing the AST and using the token positions
to perform text replacements.
Test: modify_test.go
Change-Id: Ibb8993221982b54602ba5a05486198fab8d35a67
End() was previously only used to determine if a comment was within
a Node, so it used the expedient definition of the position of the
last token in the node. In the next patch it will be used for
capturing substrings of the Blueprint file, so make it point to
the character after the last token instead.
Also add tests for it.
Test: parser_test.go
Change-Id: Icaff3915b41e251ef9d0aad5615021bf37406aee
When passing "-c" to the Go compiler, any time this value changes, we'd
force all of the Go compiles to rebuild. This could trigger a
substantial portion of the tree to rebuild (anything that transitive
depends on a Go helper tool).
We're running into issues when moving output directories between
multiple GCE machines with different core counts, but are otherwise
identical. This could also hit users moving/mounting disks between
machines, though changes to other host tools can make an impact too.
On my 48-core machine, I get a ~15% benefit from going from -c 1 to -c
48, but also ~12% benefit from going from -c 1 to -c 8. So this will
still let us scale somewhat, but prevent rebuilds when transitioning
between machines that are more likely building Android.
In Go 1.10, runtime.GOROOT() will attempt to find the current location
of the go binaries, instead of using the GOROOT_FINAL that was baked
into the binaries. This means that GOROOT() will usually return an
absolute path.
We avoid putting absolute paths into the ninja file, since any change to
the paths would then cause all of the actions including it to rebuild.
Since we've got a decent number of build tools in Android using Go now,
this causes us to rebuild a decent portion of the tree.
Instead of passing the GOROOT around manually in a side channel, just
let the Go 1.10 detection do its thing, and always try to turn the
result into a relative path.
This makes it easy for users of Glob to detect whether the match is a
file or directory. Doing the check at this level means that the filelist
file used as a dependency will be updated if a directory is replaced
with a file of the same name, or vice versa.
Change-Id: I79ebba39327218bcdcf50b393498306119de9d6c
Performing the same glob twice, once with excludes=nil and once
with excludes=[]string{} would hit the same entry in the glob
cache (since the glob filename would be the same), but fail
the verifyGlob check because DeepEqual considers []string(nil)
and []string{} to be different. Use a manual array check
instead.
Test: glob_test.go
Change-Id: If0d4fe80163a871077b7276e1b4a3e888a4a4898
We're already going to load the .ninja_deps file, so we may as well use
it. These are the only two files in our build that don't.
Test: dump the .ninja_deps file, see the dependencies
Allow the primary builder to stop bootstrap between
ResolveDependencies and PrepareBuildActions so that it can
use the build graph to write customized documentation.
Change-Id: I67ee5e6e438a0c2c3ec844c4c453d223971e60a2
Move the docs to the main stage and make a phony rule to build
them. This will allow the primaray builder to choose not to
build them so that it can use its own rule instead.
Change-Id: Ib788f74717ccdcd85c2e5b6a581cc744d439341a
Separate the extraction of documentation-related info from writing
it out so that the primary builder can choose to write it out in
a customized format.
Change-Id: If2c91d6f13b8cea2e9e1cca75d8c2d684ad7f6df
Glob names were appending every excluded file, which could result
in too many / characters for ninja to handle. Use a hash if the
result contains too many / characters.
Change-Id: I88920f0596df49639a6c2b4f8af47ea8fdc1ee5a
Bug: 65683273
Test: build/soong/scripts/diff_build_graphs.sh \
'build/blueprint:work^^^' 'build/blueprint:work'
Test: put a syntax error in a file and see that the
reported error reports the location of the violation
Change-Id: Iaeedb91ea8e816cb8e9ee954f21cd6c6bc4afa48
To allow it to validate that the filename equals Android.bp
Bug: 65683273
Test: m -j nothing # which runs tests
Change-Id: I171dddd102590df558053b615d39c75c00b6ac6e
in facilitate moving name resolution to Soong
Bug: 65683273
Test: build/soong/scripts/diff_build_graphs.sh \
--products=aosp_arm \
'build/blueprint:work^' 'build/blueprint:work'
# and see that the only changes were:
# 1. adding the name_interface.go file
# 2. changing some line numbers
Change-Id: Ifa7603cca59b3b3d592f2f146fdafe57012bd4b9
Export pathtools.Match so that tools that operate on file lists
(like zip listings) can use the same glob format.
Test: m checkbuild
Change-Id: Ic4b90139c381c57551836590da3ea54826b0227a
PreSingletons use the same interface as Singletons, but run after
parsing all the blueprint files but before running any mutators
or GenerateBuildActions. They can be used to perform global setup,
including generating rules, that may be referenced by later
mutator or generate passes.
Test: m checkbuild
Change-Id: I4b93425a724e739f5b8843262efb8804b3bf3531
Support int64 number instead of int to be more fixed to bit size so
that the underlying arch won't affect overflow cases. Besides,
refection: func (v Value) Int() int64 always cast to int64 no matter the
input is int, int16, int32. Currently we always treat "-" as negative
sign to bind to next value, and "+" as plus operator to add operands
together.
So we allow:
a = 5 + -4 + 5 or a = -4 + 5
But we don't allow:
a = +5 + 4 + -4 since we don't treat "+" as a positive sign, otherwise,
a = 5 + +5 would exist which looks pretty weird. In the future, we may
want fully support number calculator logic eg, "+"/"-" can be
positive/negative sign or operator, and "(" and ")" will be considered
to group expressions with a higher precedence.
int & uint properties within struct keeps unchanged, which is only
allowed when tagged with 'blueprint:mutated'. We only allow *int64
property instead of int64 property within struct since it does't make
sense to do prepending or appending to int64.
Change-Id: I565e046dbd268af3538aee148cd7300037e56523
Easier to debug than "Failed to compile: main: exit status 2"
Bug: 68770962
Test: sed -i 's/build.FindSources/files := build.FindSources/' build/soong/cmd/soong_ui/main.go \
&& m -j nothing
Change-Id: If78a4fa1c3999e7c658dce072c05d7d3e23b8683
because there some symlinks named Android.bp that point to
files named Android.bp that contain <subdir> entries that
are supposed to be interpreted relative to the original
symlink. It's more convenient to just skip following subdirs.
Bug: 64363847
Test: make -j
Change-Id: Ib15f1d1c7d511191fd841b1a29ceed559dd6cdbb