The default recovery UI will reboot the device when the power key is
pressed 7 times in a row, regardless of what recovery is doing.
Disable this feature during package installation, to minimize the
chance of corrupting the device due to a mid-install reboot. (Debug
packages can explicitly request that the feature be reenabled.)
Change-Id: I20f3ec240ecd344615d452005ff26d8dd7775acf
In order to support multi-stage recovery packages, we add the
set_stage() and get_stage() functions, which store a short string
somewhere it can be accessed across invocations of recovery. We also
add reboot_now() which updater can invoke to immediately reboot the
device, without doing normal recovery cleanup. (It can also choose
whether to boot off the boot or recovery partition.)
If the stage string is of the form "#/#", recovery's UI will be
augmented with a simple indicator of what stage you're in, so it
doesn't look like a reboot loop.
Change-Id: I62f7ff0bc802b549c9bcf3cc154a6bad99f94603
Also provide a default implementation of CheckKey that's reasonable
for many devices (those that have power and volume keys).
Change-Id: Icf6c7746ebd866152d402059dbd27fd16bd51ff8
Recovery changes:
- add a method to the UI class that is called when a key is held down
long enough to be a "long press" (but before it is released).
Device-specific subclasses can override this to indicate a long
press.
- do color selection for ScreenRecoveryUI's menu-and-log drawing
function. Subclasses can override this to customize the colors they
use for various elements.
- Include the value of ro.build.display.id in the menu headers, so you
can see on the screen what version of recovery you are running.
Change-Id: I426a6daf892b9011638e2035aebfa2831d4f596d
NextCheckKeyIsLong() is called right before each call to CheckKey() to
tell the implementation if the key is a long-press or not. (To be
used on devices with few buttons.) It's done as a separate method
(rather than a parameter to CheckKey) to not break existing recovery
UI implementations.
EnqueueKey() can be called from CheckKey() to put arbitrary code codes
in the synchronous queue (to be processed by HandleMenuKey).
Change-Id: If8a83d66efe0bbc9e2dc178e5ebe12acd216324b
Add images of text for all locales we support. Make the progress bar
fill the correct way for RTL languages. (Flip the direction the
spinner turns, too, just for good measure.)
Bug: 7064142
Change-Id: I5dddb26e02ee5275c57c4dc4a03c6d68432ac7ba
- recovery takes a --locale argument, which will be passed by the main
system
- the locale is saved in cache, in case the --locale argument is
missing (eg, when recovery is started from fastboot)
- we include images that have prerendered text for many locales
- we split the background states into four (installing update,
erasing, no command, error) so that appropriate text can be shown.
Change-Id: I731b8108e83d5ccc09a4aacfc1dbf7e86b397aaf
Move the key for handling keys from ScreenRecoveryUI to RecoveryUI, so
it can be used by devices without screens. Remove the UIParameters
struct and replace it with some new member variables in
ScreenRecoveryUI.
Change-Id: I70094ecbc4acbf76ce44d5b5ec2036c36bdc3414
Replace the device-specific functions with a class. Move some of the
key handling (for log visibility toggling and rebooting) into the UI
class. Fix up the key handling so there is less crosstalk between the
immediate keys and the queued keys (an increasing annoyance on
button-limited devices).
Change-Id: I698f6fd21c67a1e55429312a0484b6c393cad46f
Move all the functions in ui.c to be members of a ScreenRecoveryUI
class, which is a subclass of an abstract RecoveryUI class. Recovery
then creates a global singleton instance of this class and then invoke
the methods to drive the UI. We use this to allow substitution of a
different RecoveryUI implementation for devices with radically
different form factors (eg, that don't have a screen).
Change-Id: I76bdd34eca506149f4cc07685df6a4890473f3d9