After we generate the localized confirmation text images for certain dpi,
we can now load these images and display them under recovery. Devices that
cannot load the images will use the backup text strings as before.
Bug: 74397117
Test: check the menu with multiple locales, and check all the images locally
with locale test, check the fall back strings.
Change-Id: Ic31a55670026c909ec7a05cb0bb4a0fc1d5d15c7
These functions take the given GRSurface instances as inputs, which
shouldn't be altered.
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test.
Test: `Run graphics test` on marlin.
Change-Id: I51bf408e85faae2b497d4f148ab1dec22dd16c93
This CL adds GRSurface::Create() and dtor for managing the allocated
memory in GRSurface class. It also adds GRSurface::data() that hides the
underlying implementation, with both of const and non-const overloads.
This allows `const GRSurface&` to be more useful - previously it only
ensured a const member variable of `data`, instead of a read-only buffer
it points to.
It also marks the parameters in gr_texticon() and gr_blit() as const, as
they're incoming source that shouldn't be altered. It corrects the type
of gr_draw, which is the sink to be painted on (an earlier attempt was
made in [1], but didn't get the full picture correctly).
[1] https://android-review.googlesource.com/c/platform/bootable/recovery/+/704757/
Test: mmma -j bootable/recovery
Test: recovery_unit_test on marlin
Test: Run graphics test on marlin (fbdev).
Test: Run graphics test on blueline (drm).
Change-Id: I7904df084cd6c08fa04a9da97d01b4b1a6e3a20c
Add a function in screenUI to display the pre-generated graphs for
rescue party. If these graphs are not valid, falls back to display
the old text strings.
Right now we haven't generated the localized graphs yet, so the UI
always shows the TextMenu.
Bug: 116655889
Test: check rescue party under recovery
Change-Id: I0558cb536b659cdc25c8b7946d3a39820935b003
As we plan to show localized rescue party dialogs under recovery mode
with pre-generated images, it becomes necessary to show the menu headers
and items with images.
This cl converts the menu class to a interface and derived TextMenu &
GraphicMenu classes. And the GraphicMenu uses GRSurfaces* as the menu header
and a list of GRSurfaces* as menu items.
Moreover, factor out the Draw* functions in the ScreenUI into a separate
DrawInterface. Therefore, the Menu class can access these draw functions and
use them to implement the DrawHeaders & DrawItems neatly.
Bug: 74397117
Test: unittests pass, boot into recovery and check menu
Change-Id: I95cee30f3e5eb666eb6fbcdfc873a7260fc177c1
The matching change to build system now writes these values as build
properties for recovery image. This allows us dropping the dependency on
Android.mk (as well as having more flexibility to do UI customization).
Also rename a few constant names, as the naming doesn't fully follow the
style guide (which reads "whose value is fixed for the duration of the
program").
Bug: 110380063
Test: Build and flash recovery image on taimen, which uses custom margin
height. Check the UI and choose `Run graphics test`.
Change-Id: I2c50326123639cb36022f51b62cdeed925d77ba7
Test: Build and boot into recovery on walleye. Check the long press
detection; `Run graphics test`.
Change-Id: Ic3e9b0652fc3ff6fb3ad118df5ebb9bb4abda2cd
Add the ability to change the contents of
the title lines, displayed at the top of
the screen. Once set, the same lines are
displayed for all menus until changed again.
Test: Recovery works
Bug: 78793464
Change-Id: I7ef5594b0d76dbbd2e01ad7508863af1270b2a2a
The last character at EOL is cut when showing the prompt-for-data-wipe
message on angler. Address the issue by keeping symmetrical margins
based on the given offset.
Test: Trigger prompt-and-wipe-data menu. No cutout character at EOL.
Change-Id: Id6e8dc7815bf681435bcaf13e7bdd09cf870d95f
ScreenRecoveryUI already has the info in locale_.
Also when showing "Current locale: X/Y" on screen, use 1-based index for
X, so that we have 1 <= X <= Y.
Test: Build anf flash recovery image on aosp_bullhead-userdebug. Choose
`Run locale test` from UI.
Change-Id: I5dd4de82e63890ddf755f4e23cd2290ad5d50ece
This removes some reliance on the global
locale and ui variables.
Test: Recovery works
Bug: 78793464
Change-Id: I78f1a2b321f5d50aa58b10735a73ae137283353a
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI that
shows menu ('View recovery log', 'Wipe data', 'Run locale test').
Test: Start recovery with '--prompt_and_wipe_data'. Check the UI.
Change-Id: If8a4209e0bb4ca64f719f9f9465d3b3589a69cdc
Since we instantiate a Menu object each time for a given set of
header/items, we don't have a use case of re-populating an existing Menu
with different data (which is what Menu::Start() does).
Test: mmma -j bootable/recovery
Test: Run recovery_unit_test on marlin.
Test: Build and boot into recovery image on angler. Check the UI.
Change-Id: Iaa2ba9d406ebd74c015e43198c17c5335b38df53
Test: mmma -j bootable/recovery
Test: Build and boot into recovery image on angler. Check the UI.
Test: Repeat the same test on devices using wearable UI.
Change-Id: I1a67ff4ae8de4d7a8dc66326cf07f95c89e95152
Remove the use of fopen_path() in screen_ui.cpp, as this is the only
place that requires the dependency on common.h. The mounting work should
be done by the caller.
Also change the parameter in RecoveryUI::ShowFile() from const char* to
const std::string&.
Test: mmma -j bootable/recovery
Test: Build and boot into recovery image on angler. Choose 'View
recovery logs'.
Change-Id: I8e63f14a8e2b12b856e5a92476e4226cd6ea39fb
From caller's PoV, RecoveryUI::{Start,Select,End}Menu should always be
used together, i.e. to show a menu and get user's selection. This CL
provides ShowMenu() as one-stop service (which is based on
get_menu_selection() from recovery.cpp).
Also move RecoveryUI::{Start,Select,End}Menu into ScreenRecoveryUI, with
a dropped access level from public to protected.
Due to the dependency on recovery / librecovery refactoring, will add
testcases in follow-up CLs.
Test: Build and boot into recovery image. Check the menus (main menu,
'View recovery logs', 'Wipe data/factory reset').
Change-Id: Ie17aa78144871a12affd6f9075e045f76608a0ba
Also consolidate the duplicate codes to draw the menu in ScreenRecoveryUI
and WearRecoveryUI. This helps us to support text icons as menu in the
future.
Bug: 74397117
Test: Check the menu under recovery on bullhead and a wear device.
Change-Id: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
Merged-In: Iba9b646c3828670f0e78a7e07d1a94a44e96bb0b
Add a new option "Run locale test" to check the background text
images (i.e. texts for "erasing", "error", "no_command" and "installing"
with different locales.)
Use volume up/down button to cycle through all the locales embedded in
the png file, and power button to go back to recovery main menu.
Test: Run locale test with bullhead.
Change-Id: Ib16e119f372110cdb5e611ef497b0f9b9b418f51
Localized texts only make sense on devices with screens.
Test: Run fake OTA on angler; check the on-screen texts.
Change-Id: I3a644294c8b1f2056cfb78b2d61a598b8ddf2acf
By grouping similar kinds together, in an order of types, constants,
ctor/dtor, all other methods and data members.
Also rename ScreenRecoveryUI::density_ to ScreenRecoveryUI::kDensity to
align with others.
Test: mmma bootable/recovery
Change-Id: I1ba2d15c05ba7be8c39762f3d9dadf1fb2130de4
After the cleanup to WearRecoveryUI, text_top_ now always equals to
((text_row_ + 1) % text_rows_).
Test: Check the recovery UI and 'View recovery logs'.
Change-Id: I69a7f377bbd990db2194f9d3efae257c323c06a8
Prior to this CL, menu_ is allocated with a fixed length of text_rows_.
However, because we support scrollable menu in wear_ui, there might be
more menu entries than text_rows_, which would lead to out-of-bounds
array access. This CL addresses the issue by switching to std::vector.
Bug: 65416558
Test: Run 'View recovery logs' on angler.
Test: Set large margin height that leaves text_rows less than 21. Then
run 'View recovery logs' with 21 menu entries.
Change-Id: I5d4e3a0a097039e1104eda7d494c6269053dc894
This CL adds ScreenRecoveryUI::DrawWrappedTextLines() to better handle
long menu header texts. It does a word wrap at spaces, if available.
This avoids fixed-length menu headers being truncated on small screens.
Bug: 64293520
Test: On bullhead, boot into recovery with --prompt_and_wipe_data, and
check the prompt texts.
Change-Id: Ia22746583516dd230567a267584aca558429395e
With the following Makefile variables, we can reduce the work of writing
(copy/pasting) device-specific WearRecoveryUI classes.
The list of Makefile variables (the ones useful for Wear devices):
- TARGET_RECOVERY_UI_MARGIN_HEIGHT (default: 0)
- TARGET_RECOVERY_UI_MARGIN_WIDTH (default: 0)
Specify the margin space that we don't want to display texts. They
replace the former outer_width and outer_height.
- TARGET_RECOVERY_UI_TOUCH_LOW_THRESHOLD (default: 50)
- TARGET_RECOVERY_UI_TOUCH_HIGH_THRESHOLD (default: 90)
Specify the sensitivity of recognizing a swipe. Devices give absolute
positions, so for some devices we need to adjust the thresholds.
- TARGET_RECOVERY_UI_PROGRESS_BAR_BASELINE
Specify the progress bar vertical position, which should be adjusted
to the actual height of a device. It replaces the former
progress_bar_y.
- TARGET_RECOVERY_UI_ANIMATION_FPS (default: 30)
Specify the animation FPS if using device-specific animation images.
It replaces the former animation_fps.
Devices can specify "TARGET_RECOVERY_UI_LIB := librecovery_ui_wear",
with optionally defined Makefile vars above, in BoardConfig.mk to
customize their WearRecoveryUI.
Also remove the obsolete wear_touch.{cpp,h}, which has been merged into
ui.cpp in commit 5f8dd9951d.
Bug: 64307776
Test: Change the device BoardConfig.mk and test recovery image.
Change-Id: Id0fb2d4e3977ab5ddd31e71f9535470cab70e41b
Move away from taking int* for the Y-offset. Change it to int and return
the offset instead.
Test: Check the recovery menu and 'Wipe data' menu.
Change-Id: Ib15e070a0d576a0f8f66f35605cb8479e7071f26
Get rid of pixel offset variables, and use makefile variables in
BoardConfigs.
Bug: 37779982
Test: Verified vr ui has same behavior.
Change-Id: Ifbf44e27d7101aedbe3c0e6db4b8181d56efadfd
(cherry picked from commit 81a8e4cab2)
Instead of defining device-specific UI class, this CL allows using
Makefile variables to specify margin values directly.
Values explicitly defined via TARGET_RECOVERY_UI_MARGIN_HEIGHT and
TARGET_RECOVERY_UI_MARGIN_WIDTH will be used. Otherwise they will
default to zero.
Bug: 62732748
Test: Specify the height and width and check recovery texts.
Change-Id: Icb6f7466c8d407f877b93da38aebfdf7e6b41be7
(cherry picked from commit a92d8fb456)
We already have outer_width and outer_height in wear UI, and x_offset
and y_offset in VR UI. This CL adds margin_width_ and margin_height_ to
their base class (ScreenRecoveryUI) to shorten the gap. This will be in
general useful for round or round-cornered screens.
Move the density computation to ScreenRecoveryUI ctor so that the value
can be used earlier.
Bug: 62732748
Test: Setting and not setting margin_{width,height}_ on angler. Check the
recovery texts (recovery menu as well as 'View recovery logs').
Change-Id: Ibf6238c9cc8949a42ed8a410e1c09d55b0b5a151
(cherry picked from commit 87f4650874)
A version of screen ui with specific adjustments for vr device
compatibility.
(cherrypick of a44dba7f4e to AOSP)
Bug: 37779982
Test: "adb reboot recovery" to view
Change-Id: If6b0f26c1b587f8d0176060685b5efb6c67593b1
This functions do not change class variables
Would be good to mark them as const, so
class variables are not changed by coincidence
Change-Id: Iea34f6d26dbd1bde813035160e07ff2a681989e6
UI text is broken (doesn't show any text during FDR) due to commit
d530449e54, which reordered the calls to
RecoveryUI::SetLocale() and RecoveryUI::Init().
Because Init() uses the locale info to load the localized texts (from
images), the locale must be set prior to that via SetLocale(). This CL
refactors Init() to take the locale parameter, and removes the odd
SetLocale() API.
Bug: 34029338
Test: 'Run graphics test' under recovery.
Change-Id: I620394a3d4e3705e9af5a1f6299285d143ae1b01
This allows recovery to work on devices without screen.
The stub recovery UI does nothing except print to stdout.
Test: write 'recovery\n--wipe_data\n--reason=wipe_data_from_ota\n'
to misc and boot to recovery on a device without screen.
Bug: 33175036
Change-Id: Icde698aa2e2e29f4b3d0532dfd3c6a939ac2bc63
Add support for landscape layouts to the existing portrait support.
Bug: http://b/29418855
Test: tested manually with "Run graphics test" on flounder/fugu/ryu.
Change-Id: Ib4a62bf5f2b8a1cef6028a01f05145104660560a
Add a new command "--security" to boot commands. If this command is
observed as part of BCB, choose a different background text picture
for installing stage in recovery UI. As a result, users will see
"installing security update" instead of "installing system update"
when applying a security update package.
Bug: 27837319
Change-Id: I2e2253a124993ecc24804fa1ee0b918ac96837c5
* Use new animation.
* Use new non-holo progress bars.
* Use recommended spacing for recovery UI.
Bug: http://b/26548285
Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
Switch to a Wear-like intro/loop system. We don't have an intro yet,
but hopefully this will let Wear delete more code when they move to N.
Unlike them, we don't hard-code the number of frames: we just look to
see what we have available. We do hard-code the fps though.
Also add a graphics test mode so you can see a demo of the UI components
without having to actually apply an OTA.
Also fix a bug where default locale is null rather than en-US: it's
more useful to show _some_ text if we don't have a locale (which should
only be during development anyway).
Bug: http://b/26548285
Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
The only difference from SetColor in ScreenRecoveryUI is the that the
LOG messages have slightly different colors. That's not enough to
warrant a duplicate function. So this patch removes SetColor and uses
the parent class version.
This patch also moves the DrawTextLine* functions into ScreenRecoveryUI
since they're mostly the same. It also moves char_width and char_height
into the class instead of keeping them as static variables.
Bug: 27407422
Change-Id: I30428c9433baab8410cf710a01c9b1c44c217bf1
The function that modifies rtl_locale exists only in the base class,
and so the variable should not have a duplicate in the derived class,
otherwise there may be incosistent values when it is read by the derived
class (the thinking being that invoking the function will modify the
base class version of the variable, and not the derived class version).
Remove the updateMutex variable, and instead re-use the one in the base
class.
Also remove LoadBitmap from WearUI since it is identical to the one in
ScreenRecoveryUI.
Bug: 27407422
Change-Id: Idd823fa93dfa16d7b2c9c7160f8d0c2559d28731